lundi 1 décembre 2025

Unreal Engine 5 : Goal Point Quest Component

Some quests need player to go on location to start the quest. A Goal Point Quest component is a component on player to display the path to the quest

Architecture

A Goal Point Manager component is on Player. On a Map , level designer can add way point and add them on a BP_GoalPointWaypath. Level blueprint will add them on Goal PointManager Component

Then a Gameplay ability is create GA_SearchGoalPoint, Player will play a animation and a BP_GoalPointScan which show player the path and display all the waypoints

 Video : Goal Quest Point Manager 

  

samedi 29 novembre 2025

Unreal Engine 5 : Quest Manager

 Quest Manager is useful for manage Quest on Game

Architecture

Quest Manager is a Actor Component attachs to player. 

Quests are manager with a TMap<FGameplayTag, FQuest> . FQuest is a structure handle of info and state of a quest.

 Creation of a Quest can be done by an UObject (QuestState) 

 
 
Designer can add rules and gameplay on different life of quest
  

Quests for a game it's populate with a Data Table

 

Quest is compose of : Gameplay tag for identification on TMap, QuestName to display on game and multiples questats condition (on a video Collector Orb it's first collect 5 reds orbs, then 3 greens orbs)

Display on game sceen is with User Widget and with event broadcast



 Link to a video : Quest Manager UE 5


  

lundi 17 novembre 2025

QT : Money converter

 Here a simple converter of money currency , to show a first QT project and basic structure

- Grid Layout and Buttons
- Slot and listener

 

 

 
 
 
 

Github :https://github.com/NicolasBunn/MoneyConverterQT.git



 

Neural Network in C++

 Here is a project on C++ of a Neural Network with back propagation

 This is the neural network :

 - Layer 0 : Input Data
 - Layer 1 : Hidden Layer for back propagation
-  Layer 2 : Output Data

Between each layer , theres are weight to learn for error (3  * 4 for weight0_1 and 4* 1 for weight1_2) 

 

Here is the github : Github for neural network C++
 

dimanche 16 novembre 2025

Spawner and respawn on Unreal Engine 5

Here a video who shows

- Spawner which can spawn enemies 
- Player can goes to "camp fire" and interact, enemies are respawn 

 Spawner & respawn 

lundi 10 novembre 2025

Space Invader on Unity

 A first demo of a Space Invader on Unity that i'am currently learning . It's features :

- Game Object with component like sprite renderer 2D or Collision Polygon
- Use Collision system
- Instantiate prefab for player bullet 
- Using coroutine to make enemy spawn bullet

Here is a the link to the video

Space Invader Unity

samedi 8 novembre 2025

Damage system, Death checkpoint, and Respawn

 Here is a video on multiples features

 - Life and Damage system with actor component 
 - Player takes damage, and dies if life have no life point
 - UI integration with update on life
 - Basic behavior with BT on IA to attack player
 - Respawn on checkpoint

 Here is a link to the video

Damage and respawn