Collision is essential for any game engine. Most entity have basic shapes (Triangle, Sphere, Quad).
Their is a lot of kind of intersection here is the result on my game Engine
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Line Line Collision |
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Line Line Collision (False) |
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Quad Quad Collision |
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Quad Quad Collision |
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Point Collision (False) |
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Point Collision |
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Point in Sphere |
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Point not in Sphere |
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Ray Sphere Collision |
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Ray Sphere Collision (False) |
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Ray Triangle Collision |
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Ray Triangle not Collision |
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Sphere Sphere Collision |
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Sphere Quad No collision |
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Bounding Sphere
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