Collision is essential for any game engine. Most entity have basic shapes (Triangle, Sphere, Quad).
Their is a lot of kind of intersection here is the result on my game Engine
Line Line Collision |
Line Line Collision (False) |
Quad Quad Collision |
Quad Quad Collision |
Point Collision (False) |
Point Collision |
Point in Sphere |
Point not in Sphere |
Ray Sphere Collision |
Ray Sphere Collision (False) |
Ray Triangle Collision |
Ray Triangle not Collision |
Sphere Sphere Collision |
Sphere Quad No collision |
Bounding Sphere
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