dimanche 6 décembre 2020

[DirectX12] Collision Function

 Collision is essential for any game engine. Most entity have basic shapes (Triangle, Sphere, Quad).

Their is a lot of kind of intersection here is the result on my game Engine


Line Line Collision

Line Line Collision (False)

Quad Quad Collision

Quad Quad Collision

Point Collision (False)

Point Collision

Point in Sphere

Point not in Sphere

Ray Sphere Collision

Ray Sphere Collision (False)

Ray Triangle Collision

Ray Triangle not Collision

Sphere Sphere Collision

Sphere Quad No collision

Bounding Sphere
Sphere Quad Collision





 



    


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