This little demo is a showcase of game menu
Architecture
Menu is inspire from the game Clair Obscur Expedition 33 and Kuro no Kiseki (Trail through daybreak)
When open menu , input button are shortcut to open Skill Option Item.
Every time player open a new menu , Serath model does some animation like Clair Obscur when switching with LB & RB
On option I add some item menus: list values, numerical value and slider.
Like to video : Unreal Engine 5 Menu
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